WHO AM I
I was born and raised in the West Texas / New Mexico area. After finishing college, I made my way to Central Maryland for work and continued education. Not to mention the great opportunity to see a new part of the world. Now, I'm back in the good old Southwest, enjoying the horizons and mountains once again.
To start off, I have to emphasize that I've always had an interest in video games. It started in the dungeons of the original Zelda, saving the world in Willow, and gathering my mischievous trinkets in Goonies. From there I learned mystical techniques in Illusion of Gaia, and brought down a genius maniac in Final Fantasy III (err.... VI). I would find myself drawing maps of dungeons in class, playing out battles on paper, and singing little tunes as I did it. During that time, I learned to play Dungeons and Dragons using physical board games as well as mini-LARPing with a buddy during daycare. From there, I found the wonders of Magic the Gathering, which can drive you bankrupt if you aren't careful. Since, then I've been trying to keep up with the vastly growing world of games, both tactile and digital.
Aside from video games, I've spent my years picking up various hobbies and passions. Music is a leading one. I was gifted a guitar after a friend saw how into it I was. I've been losing myself in music ever since. Movies and books play another role in my desire to live and experience new worlds and concepts. When I'm outdoors, I find myself enjoying nature. Whether I'm hiking, geocaching, kayaking or just simply site seeing. I strive to see more of the world we are lucky to inhabit.
My first career was as an Electrical Engineer that focused on Telecommunications and Software Defined Radio technologies with a large focus on software development, testbed automation, and system engineering. I originally chose this line of work due to my mind's draw to solve puzzles, my enjoyment with Math, and my desire to pick things apart and figure out how they work. Being an Electrical Engineer has been amazing, and I'm glad I followed that path in life. My current career is move software development focused, though I still tinker around with hardware here and there.
Outside of work, I dedicate some time learning more about the fundamentals of programming and the Game Development industry by playing around with Unity, Android, and any other tools that catch my attention as well as reading informative articles and textbooks. I also find myself getting lost in developing for unique pieces of hardware (Leap Motion, Kinect, VR headsets, etc.). I plan to develop both educational games for children as well as fantasy games for everyone to discover new worlds through imagery and story-telling. Some eariler projects of mine can be seen below. My current list of game development projects can be seen here: thundereggconcepts.weebly.com
On top of all that, I'm truly enjoying life as it comes with my wonderful wife and two boys. They mean everything to me, and I wouldn't be where I am today without them.
Feel free to contact me about anything and everything. I'm sure to enjoy the conversation.
To start off, I have to emphasize that I've always had an interest in video games. It started in the dungeons of the original Zelda, saving the world in Willow, and gathering my mischievous trinkets in Goonies. From there I learned mystical techniques in Illusion of Gaia, and brought down a genius maniac in Final Fantasy III (err.... VI). I would find myself drawing maps of dungeons in class, playing out battles on paper, and singing little tunes as I did it. During that time, I learned to play Dungeons and Dragons using physical board games as well as mini-LARPing with a buddy during daycare. From there, I found the wonders of Magic the Gathering, which can drive you bankrupt if you aren't careful. Since, then I've been trying to keep up with the vastly growing world of games, both tactile and digital.
Aside from video games, I've spent my years picking up various hobbies and passions. Music is a leading one. I was gifted a guitar after a friend saw how into it I was. I've been losing myself in music ever since. Movies and books play another role in my desire to live and experience new worlds and concepts. When I'm outdoors, I find myself enjoying nature. Whether I'm hiking, geocaching, kayaking or just simply site seeing. I strive to see more of the world we are lucky to inhabit.
My first career was as an Electrical Engineer that focused on Telecommunications and Software Defined Radio technologies with a large focus on software development, testbed automation, and system engineering. I originally chose this line of work due to my mind's draw to solve puzzles, my enjoyment with Math, and my desire to pick things apart and figure out how they work. Being an Electrical Engineer has been amazing, and I'm glad I followed that path in life. My current career is move software development focused, though I still tinker around with hardware here and there.
Outside of work, I dedicate some time learning more about the fundamentals of programming and the Game Development industry by playing around with Unity, Android, and any other tools that catch my attention as well as reading informative articles and textbooks. I also find myself getting lost in developing for unique pieces of hardware (Leap Motion, Kinect, VR headsets, etc.). I plan to develop both educational games for children as well as fantasy games for everyone to discover new worlds through imagery and story-telling. Some eariler projects of mine can be seen below. My current list of game development projects can be seen here: thundereggconcepts.weebly.com
On top of all that, I'm truly enjoying life as it comes with my wonderful wife and two boys. They mean everything to me, and I wouldn't be where I am today without them.
Feel free to contact me about anything and everything. I'm sure to enjoy the conversation.
PERSONAL PROJECTS
Thunder Egg Concepts
To see my latest works, visit my official game development page: thundereggconcepts.weebly.com
To see my latest works, visit my official game development page: thundereggconcepts.weebly.com
Dice Master (Android App)
Mobile Android App made using Java / Android basic graphics and SDK libraries.
This was a course project. It was required that the app contain basic graphics, the accelerometer, the magnetometer, and the vibrator.
This is a tool, rather than a game.
Simply select the die you need (D4, D6, D8, D10, D12, D20, D100) and roll away!
https://github.com/antony1316/dicemaster
Mobile Android App made using Java / Android basic graphics and SDK libraries.
This was a course project. It was required that the app contain basic graphics, the accelerometer, the magnetometer, and the vibrator.
This is a tool, rather than a game.
Simply select the die you need (D4, D6, D8, D10, D12, D20, D100) and roll away!
https://github.com/antony1316/dicemaster

Simple Chess (Android App)
Video game made using Java / Android basic graphics and SDK libraries.
This was a course project. It was required that the app contain basic graphics, a response to a tap, and a response to dragging.
This is a 2-player game.
Tapping a piece displays legal moves as well as pieces that can be taken.
Dragging a piece moves the selected piece around the board.
The game does not contain all chess rules as of yet.
https://github.com/antony1316/simplechess
Video game made using Java / Android basic graphics and SDK libraries.
This was a course project. It was required that the app contain basic graphics, a response to a tap, and a response to dragging.
This is a 2-player game.
Tapping a piece displays legal moves as well as pieces that can be taken.
Dragging a piece moves the selected piece around the board.
The game does not contain all chess rules as of yet.
https://github.com/antony1316/simplechess
Match It!
Video game made in C# / Unity 3D (primarily for Mobile devices).
A simple card matching game.
Multiple grid sizes.
Multiple card sets.
Single player and multi-player options.
Currently optimized for 800x480 screens.
I have a lot of ideas and modes to implement in the future. But the basic concept is working.
Project conceived watching my kid enjoy his Meep tablet and the tactile versions of matching games.
https://github.com/antony1316/matchitgame
Video game made in C# / Unity 3D (primarily for Mobile devices).
A simple card matching game.
Multiple grid sizes.
Multiple card sets.
Single player and multi-player options.
Currently optimized for 800x480 screens.
I have a lot of ideas and modes to implement in the future. But the basic concept is working.
Project conceived watching my kid enjoy his Meep tablet and the tactile versions of matching games.
https://github.com/antony1316/matchitgame

Silent Trust
Video game made in C# / Unity 3D for the PC.
This is a 2-player game.
Player 2 uses either an Xbox controller or the keyboard to move the game player through the 3D world while wearing headphones.
Player 1 uses the visuals and the mouse to send either controller vibrations or audio input to direct Player 2 to their destination.
The end goal is to provide a game that cuts off a sense (or two). Player 1 cannot hear the game environment. Player 2 can see the environment. And neither player is supposed to speak to each other.
So, in other words, you must trust each other, in a world where communication has gone silent.
Project conceived and started at Global Game Jam 2014 at the UMBC site with a team of 6.
Personally continued development after GGJ.
https://github.com/antony1316/silenttrust
Video game made in C# / Unity 3D for the PC.
This is a 2-player game.
Player 2 uses either an Xbox controller or the keyboard to move the game player through the 3D world while wearing headphones.
Player 1 uses the visuals and the mouse to send either controller vibrations or audio input to direct Player 2 to their destination.
The end goal is to provide a game that cuts off a sense (or two). Player 1 cannot hear the game environment. Player 2 can see the environment. And neither player is supposed to speak to each other.
So, in other words, you must trust each other, in a world where communication has gone silent.
Project conceived and started at Global Game Jam 2014 at the UMBC site with a team of 6.
Personally continued development after GGJ.
https://github.com/antony1316/silenttrust

Can't Cache a Break
Video game built using Sploder.com's platform generator.
This video game contains the clues that will lead you to the location of the final stage of a physical geocache.
It may be impossible to play now, since Sploder has changed a bit.
PWN'D! (unknown geocache)
http://www.geocaching.com/geocache/GC3HHJY_pwnd?guid=e0c96cf4-10c2-4d7a-8924-9ca3fc91d570
Video Game Link
http://www.sploder.com/games/members/nytepyregc/play/cant-cache-a-break/
Video game built using Sploder.com's platform generator.
This video game contains the clues that will lead you to the location of the final stage of a physical geocache.
It may be impossible to play now, since Sploder has changed a bit.
PWN'D! (unknown geocache)
http://www.geocaching.com/geocache/GC3HHJY_pwnd?guid=e0c96cf4-10c2-4d7a-8924-9ca3fc91d570
Video Game Link
http://www.sploder.com/games/members/nytepyregc/play/cant-cache-a-break/